NVIDIA Brings Gaming, Creator, and Robotics into Mainstream at CES 2023

NVIDIA

NVIDIA brings gaming, creator, and robotics into the mainstream at CES 2023 held in Las Vegas

Highlights of a news-filled talk before this week’s CES 2023 trade show in Las Vegas included powerful new GeForce RTX GPUs, a new generation of hyper-efficient laptops, and new Omniverse capabilities and alliances throughout the automotive sector. NVIDIA brings gaming, creator, and robotics into the mainstream at CES 2023.

Jeff Fisher, senior vice president for gaming products at NVIDIA, opened the presentation by stating that “AI will determine the future of computing” and that this has had a significant impact on most of what we’re discussing today. Several NVIDIA leaders joined Fisher to announce new products and collaborations in the areas of gaming, content creation, robotics, and next-generation vehicles.

According to Fisher, the NVIDIA GeForce RTX 40 Series Laptop GPUs offer the biggest generational leap yet, enabling 14-inch gaming and the creation of powerful laptops with prices beginning at $999 in February.

Desktop GeForce RTX 4070 Ti graphics cards are quicker than the RTX 3090 Ti from the previous generation and use almost half as much power, cutting the price of the NVIDIA Ada Lovelace architecture down to $799. They will be available starting on January 5.

Additionally, developers are adopting DLSS 3 more quickly than any other NVIDIA technology, with 50 games already out or in development, including Atomic Heart, Witchfire, The Day Before, Warhaven, and THRONE AND LIBERTY.

Additionally, the NVIDIA GeForce NOW cloud gaming service will soon provide RTX 4080 performance. Fisher said that with GeForce NOW’s Ultimate subscription, million more players would have access to the NVIDIA Ada architecture.

The new tier will enable complete ray tracing and DLSS 3 in games like Portal with RTX as well as NVIDIA Reflex and 240 frames per second streaming for the first time on the cloud.

According to Fisher, NVIDIA RTX is gaining momentum. According to Fisher, “creating has evolved beyond images and films to virtual worlds created with 3D cinematic visuals and real-world dynamics.” “This growth is being driven by the RTX platform.”

The future generation of content is being defined by ray tracing and AI, and NVIDIA Studio is the platform for this new breed of content producers. NVIDIA Omniverse, where creators can link accelerated apps and interact in real-time, is the beating core of Studio.

Omniverse is a platform that allows 3D artists to integrate their preferred tools from Adobe, Autodesk, SideFX, Unreal Engine, and more. It was built with NVIDIA RTX. According to Stephanie Johnson, vice president of consumer marketing at NVIDIA, Omniverse now has a new Connector for Unity.

Johnson used the power of AI as the ultimate creative helper to create a variety of new generative AI tools and experimental plug-ins. Animations are produced from audio files using Audio2Face and Audio2Gesture. The NVIDIA Research AI ToyBox allows users to generate 3D meshes from 2D inputs.

Companies have created Omniverse Connectors and extensions using generative AI technology. Move. Video to animation is possible, for instance, using AI’s Omniverse addon. From facial scans, Lumirithmic creates 3D meshes for heads. Additionally, using 360-degree video recordings, Elevate3D creates lifelike 3D renderings of items.

The ‘easiest method to edit vintage games,’ according to Johnson, is NVIDIA RTX Remix, which is based on Omniverse and will soon be available in early access. The remix is eagerly anticipated by the modding community, she added.

According to Deepu Talla, vice president of embedded and edge computing at NVIDIA, simulation is an essential part of the lifespan of a robotics project. Digital twins are being produced by partners utilizing NVIDIA Isaac Sim to hasten the development and deployment of intelligent robots.

Talla announced significant upgrades to the upcoming version of Isaac Sim to completely change how the robotics ecosystem creates the next generation of autonomous robots. Improved sensor and lidar support, a new conveyor-building tool, a new utility to add humans to the simulation environment, a collection of new sim-ready warehouse assets, and a slew of new well-liked robots that are pre-integrated are all included in this.

With this version, ROS 2 Humble and Windows have improved support for the open-source ROS development community. Talla continued. Additionally, NVIDIA is making available a new tool called Isaac ORBIT for robotics researchers that offers manipulator robot operating conditions. Additionally, NVIDIA has enhanced Isaac Cortex for collaborative robot programming and improved Isaac Gym for reinforcement learning.

Talla stated, “We are dedicated to improving robots and may be investing more than anybody else in the world. We are close to having 1,000 to 1,000,000 times more virtual robots deployed than real ones.

The post NVIDIA Brings Gaming, Creator, and Robotics into Mainstream at CES 2023 appeared first on Analytics Insight.

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