Microsoft Used AI to Recreate Quake II

On April 4, Microsoft unveiled an interactive gameplay demo in Copilot Labs. It’s an AI rendition of Quake II powered by Muse, its generative AI mannequin for online game visuals.

Quake II is a first-person shooter (FPS) recreation revealed in 1997 by Activision Blizzard, which is now owned by Microsoft.

To make this attainable, Microsoft launched a real-time playable extension of their earlier mannequin, i.e, World and Human Motion MaskGIT Mannequin (WHAMM).

Microsoft has created an AI-generated duplicate of Quake II you could play in browser.
"Each body is created on the fly by an AI world mannequin."
Play it right here:https://t.co/WGQymDOmsj pic.twitter.com/35MX5aHPbF

— Geoff Keighley (@geoffkeighley) April 5, 2025

The method concerned coaching WHAMM on roughly one week of curated gameplay information from Quake II, a major discount from the seven years of knowledge used for its older mannequin to generate related outcomes. This targeted information assortment, aided by skilled recreation testers, allowed for coaching on a single degree with intentional gameplay.

The weblog submit defined the expertise briefly, saying, “A lot to our preliminary delight, we have been in a position to play contained in the world that the mannequin was simulating. We may wander round, transfer the digital camera, soar, crouch, shoot, and even blow-up barrels much like the unique recreation.” It added, “Moreover, because it options in our information, we are able to additionally uncover a few of the secrets and techniques hidden on this degree of Quake II.”

Microsoft acknowledged a few of its limitations, together with that enemy interactions are sometimes fuzzy and fight may be inaccurate. The brief context size (0.9 seconds) results in the mannequin “forgetting” objects out of view, inflicting inconsistencies. Counting, notably well being values, is unreliable. The expertise is restricted to a single a part of one Quake II degree.
Lastly, making WHAMM extensively obtainable introduces noticeable latency. Microsoft emphasises that it is a analysis exploration to know the potential of AI in creating new interactive media.

The submit Microsoft Used AI to Recreate Quake II appeared first on Analytics India Journal.

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